Thursday, August 30. 2007Phonon-TrolltechTrackbacks
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professional backends for Windows and MacOS X !!! O_O (and linux) The next step is Amarok everywhere ! This deserves _at least_ a story on dot.kde.org I feared that we would have to wait for years before someone find enough motivation to make a good backend for windows... On a side note... any news about the gstreamer backends ? I heard the windows port of gstreamer is going well... This could be interesting for phonon As far as I know it is LGPL licensed and is mature enough to be used as photon backend. Plenty of apps using it? I'm quite surprised these days in what places I can find Phonon being used. And the great thing about it is, that those are apps that would otherwise never have gotten the multimedia support or only with great effort on the developers side. And don't forget about my favorite point for Phonon: configuration and policy. It's handled at the platform level and therefore apps on one platform don't have to be configured over and over again. Yes gstreamer now has shared gconf keys, this is coming closer to what Phonon is doing, but the potential is greater with Phonon since it's abstraction level is higher... http://websvn.kde.org/branches/work/avkode Thank you Allan Sandfeld Jensen (carewolf) for your foresight in creating the AvKode Phonon backend for FFMPEG!!! I have a few doubts about how to best use phonon there: Ideally, sound in a game is composed of a background track, plus effects for the game events (victory, collected prize, death, steps and so on). Effects should really be preloaded, I think, and they may overlap each other. So I'd like to preload the effects, and play them when needed. What's the best way to do this in phonon? This is exactly what I'm needing. At this moment I'm embedding QuickTime in my QWidget's. But this requires a lot of Mac specific C++ code. And because i want my application to be cross platform, this is not ideal. This is why I can't wait to get my hand on Qt4.4 with the new media framework, but I can't find anything in the sources about that. Can you tell me when it is planned to be in Qt4.4 and how will it work? Do we only need to compile Qt and everything is available, or do we still need to compile and install extra things? Regards, Dimitri |
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