Wednesday, April 22. 2009Programming for LarrabeeTrackbacks
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Did you also think about using CUDA? (to use the power of nVidia Graphic-Cards). This technology is already available and usable today, and even "cheap" graphics-cards can churn through data faster than CPUs can. Used in SLI-mode there is quite some power available. You could also consider using the CELL BE processors. The 8 SPUs of the Cell-Processor also have quite some computing power. You could easily start development on a consumer Playstation3 (putting linux on it) and use the processor right away. There also exist some nice libraries to use when programming for SPUs. For production use you could use IBM Blades with CELL-processors, which also have way more RAM available than the Playstation 3. This all sounds like a very exciting job, keep us (me But since NVIDIA is covered by others I don't do that much with it. Keeping my eyes open for everything OpenCL, Ct, SIMD, GPU, Multi-Core related though. That kind of specialized hardware and codes was used decades ago, and later dismissed for more general x86 processors. I don't think we will move backward in time just because it's fancy gamers graphics cards now. Maybe I'm wrong, but I think Eigen [ http://eigen.tuxfamily.org ] is pretty close to what you might be looking for. It's a great C++ template library for Linear Algebra that under the hood uses all these vectorization intrinsics. I guess you already know about it. However, I think that Eigen does not make use of the SSE 4.1 instructions set yet, but it's pretty well designed and it could probabily be added (I know they have SSE and Altivec vectorization implementations). Of course, for some stuff, like some algorithms which you might want to optimize in a specific way, you might end up using directly the intrinsics. See e.g. this file: http://websvn.kde.org/trunk/kdesupport/eigen2/Eigen/src/Core/arch/SSE/PacketMath.h?view=markup adding SSE4.1 support would just be a matter of adding the code between ifdef's in that file. adding Larrabee support would be writing a new file (taking this one as starting point), see in particular the struct ei_packet_traits, here you'd change the value of size, etc... Another important point why I'm not so interested in Eigen with Larrabee intrinsics is that Eigen doesn't fully use the vectors as SIMD, only sometimes. Here I understand SIMD as having some data being fully equal in how the algorithm works on it. And normally the entries in euclidean vectors / matrices are not fully equal (unless all you do is additions/subtractions). Think of SIMD rather as putting the x coordinate of 16 particles into vector x, the 16 y coordinates into y. Then to calculate the coordinates in r and \phi you do __m512 r = _mm512_mul_ps(x, x); // x^2 r = _mm512_madd213_ps(y, y, r); // y^2 + x^2 r = _mm512_sqrt_ps(r); // sqrt(y^2 + x^2) __m512 phi = _mm512_atan_ps(abs(_mm512_div_ps(x, y))); // implement abs with _mm512_and_pi and the 0x7fffffff mask which you can broadcast in the same instruction to all 16 vector entries So that's 6 intrinsics called, and you have converted 16 vectors from euclidean coordinates into polar coordinates. float_v r = sqrt(y.multiplyAndAdd(y, x * x); One day I might replace multiplyAndAdd by C++ magic so that it can be written asfloat_v phi = atan(abs(x / y)); r = sqrt(y * y + x * x);
Maybe some more isolated places in the code need to be adjusted to allow bigger packet sizes, but nothing fundamental. About the rest of your reply: yes it's well-known that "horizontal" / "across the objects" vectorization is more powerful than per-object vectorization as Eigen does. It also means that technical details (such as the need to group objects) are exposed to the user, while per-objet vectorization a la Eigen is completely transparent. At the end of the day, yes it's different use cases. Notice though that for computations on large enough matrices, per-object vectorization is optimally fast. The benefit of horizontal vectorization is when one is dealing with many small objects -- admittedly a very important use case. horizontal vectorization: faster (always possible) for small objects, slower for big objects, forces cumbersome API per-object vectorization: not always possible for small objects (especially not with Larrabee's big packet sizes), faster for big objects, no impact on API But I'd use Eigen immediately if it were the right tool for the problem. |
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